Future trends in e-learning for STEM education: opportunities and challenges
Future trends in e-learning for STEM education: opportunities and challenges
Zahra Taheri Bavarsad1
1) Department of faculty of Phycology and Education, University of Tehran,Tehran,Iran
Publication :
The second international conference on innovation, growth and development in the field of management, accounting and humanities(icimah.com)
Abstract :
The future of e-learning in the fields of Science, Technology, Engineering, and Mathematics (STEM) is marked by numerous opportunities and challenges, making it one of the key areas in educational development. One of the most significant trends for the future is the broader use of innovative technologies such as Virtual Reality (VR) and Augmented Reality (AR). These technologies enable the creation of interactive and engaging learning experiences that can provide students with a deeper understanding of complex STEM concepts. For instance, students can access simulated environments resembling laboratories and engineering projects, allowing them to become familiar with processes and concepts up close. Additionally, game-based learning has gained attention as an effective tool in STEM education, which can enhance students motivation and interest in these fields. However, there are also several challenges along this path. One of the biggest challenges is the unequal access to technology and educational resources. While some students and universities have access to advanced technologies, many others have more limited resources. This issue can lead to educational gaps and social inequalities. Furthermore, the need for training teachers and instructors to effectively use these technologies is also a significant challenge. Many educators may not be familiar with new tools or may not be able to utilize them properly in their teaching processes. Additionally, the quality of content and electronic educational resources must also be considered, as low-quality content can result in inadequate and ineffective learning. Ultimately, creating an integrated educational system that effectively combines all these technologies and methods requires close collaboration among educational institutions, technology providers, and industry.
Keywords :
The Future of E-Learning
STEM
Innovative Technologies
Virtual Reality (VR)
Augmented Reality (AR)