The effect of Instractional gamification on academic motivation of autism students
The effect of Instractional gamification on academic motivation of autism students
Mehrnaz Gohari1
1) Master s student at Allameh Tabatabai University
Publication :
International Conference on Exceptional Children(peec-uma.ir)
Abstract :
The present study was conducted to investigate the effect of Instractional Gamification on the academic motivation of primary school autism students in Ahvaz in the academic year of 2019-2020. The quasi-experimental research method and the statistical population included all first grade elementary autism students in Ahvaz and the research sample was equal to the statistical population which included 8 autism students and randomly divided into two control groups and The experiments were divided. The data collection tool in this study was Harter s Academic Motivation Questionnaire (1981, 1981). Each student in the group was tested for 3 45-minute sessions using Instractional Gamification, vision training, and the control group was kept away from the independent variable. In order to investigate the resulting changes, a pre-test was performed on both groups. After the pre-test run, the experimental group was exposed to an independent variable, which was the same as the Instractional Gamification, and both groups were tested post-test. Methods were used to analyze statistical data at two levels of descriptive (central indicators and scattering) and inferential (Yuman Whitney test). The results showed that, in general, the use of Instractional Gamification increases the academic motivation of first grade autism students.
Keywords :
autism
academic motivation
instractional gamification