The role of gamification technology in organization sustainability of behaviors

The role of gamification technology in organization sustainability of behaviors

Ali Faraji1 Amir Hossein Asghari Tavana2

1) Assistant Professor, Department of Industrial Design, College of Fine Arts, University of Tehran, Tehran, Iran.
2) MA Student, Department of Industrial Design, College of Fine Arts, University of Tehran, Tehran, Iran.

Publication : 2nd International Conference on New Research & Achievements in Science, Engineering & Technologies(setbconf.com/2nd)
Abstract :
Given climate change and its adverse dangers in the environmental, economic and social spheres and the concerns of the international community, fundamental changes are needed in all human activities. One of the main goals of organizations is to take steps toward sustainable behaviors. In recent years, gamification technology has been one of the most successful methods that has had a tremendous impact on education. Organizations have also used this method to increase employee motivation and effectiveness. Therefore, gamification technology can be used to quickly train and inform employees, motivate and accustom sustainable behaviors. This study provides a framework to increase employee awareness when making decisions with sustainable vision as well as the impact of training on sustainable behavior. This paper is subject research and is achieved through the study of library documents and research. It is found that the most used area in the field of resource and information management, followed by lean production and product life cycle, and the least risk management. Gamification technology can be used to train, brainstorm, and get things done. The most commonly used style is simulation games and the most commonly used mechanism is the feedback mechanism. Simulation games predict things before they are done and training during the operation. The feedback mechanism is appropriate for training and scoring as the primary stimulus. Then the goal and scope model for gamification and its design is obtained. It is concluded that the most gamification focus is on environmental sustainability and the impact depends on two factors, proper management and design.
Keywords : Gamification technology Organization Training Sustainable behavior